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By the TAG Team Our Hero-U Month has come to its conclusion with the launch of Hero-U and the interview with Corey Cole, and so it is time ...
By the TAG Team Our Hero-U Month has come to its conclusion with the launch of Hero-U and the interview with Corey Cole, and so it is time ...
By The TAG Team Environment and Atmosphere The final category is the most ephemeral of them all, since atmosphere of a game is something har...
By The TAG Team Dialogue and Acting (No, we haven’t forgotten E, we are just leaving it as the last category.) Although the name of this cat...
By The TAG Team Sounds and Graphics There’s a central dilemma in reviewing this category: should the scale reflect the technological develop...
By The TAG Team Story and Setting If puzzles are the defining element of adventure games, story and setting are essential for a full adventu...
By The TAG Team Interface and Inventory We have seen many different kinds of interface in adventure games, starting from parsers and ending ...
By The TAG Team It’s certainly easier to make a bad than a good adventure game, and therefore it is no wonder that we’ve seen a lot more exa...