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  • Breaking News

    The Design of Advolution - Part One

    Since my idea for introducing a feature to The Adventure Gamer that would follow which games introduced certain features to the genre was met with interest, I've started to put together a list of the various categories that might be included along with the various features that would be listed in each. Below is a first draft, which makes no attempt to list each possible element for every category (that will happen over time). At this point I'm really just looking for feedback on the categories, but you're all welcome to discuss to features within each while we're at it. The key will be to make sure the system is kept fairly broad, otherwise it will very rapidly get out of control, while also not restricting it so much that very little ever changes. Adding categories and features down the track might require going back and re-evaluating all previous games played, so we should try to get it as right as possible before launching it.

    Oh, and before I start, what do you think of the name Advolution? I notice it's been used for a couple of other things, including a search engine and marketing company, but it serves the purpose and rolls off the tongue. I'm open to other suggestions as always.

    DIALOGUE: Branching Conversation Trees, One-Way Interaction, Two-Way Interaction

    GAMEWORLD: Linear Progression, Open-Ended

    GRAPHICS: CGA, EGA, VGA

    INTERFACE: Text Parser, Point and Click, Hybrid

    INVENTORY: Limited, Unlimited

    MINIGAME: Fighting, Strategy, Racing

    MISCELLANEOUS: Game Score, Dead Ends, Game Over Scenarios, Multiple Playable Characters, Time Limit

    OPERATING SYSTEMS: PC Booter, DOS, Windows

    PERSPECTIVE: First Person, Third Person

    PRESENTATION: Slideshow, 2D, 3D

    PUZZLES: Multiple Solutions, Maze

    SOUND: PC Speaker, Digitised Sound, Speech Synthesis

    STORY: Branching Storylines, Multiple Endings

    THEME: Adult, Detective/Mystery, Medieval/Fantasy, Horror, Sci-Fi/Futuristic

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