The Design of Advolution - Part One
Since my idea for introducing a feature to The Adventure Gamer that would follow which games introduced certain features to the genre was met with interest, I've started to put together a list of the various categories that might be included along with the various features that would be listed in each. Below is a first draft, which makes no attempt to list each possible element for every category (that will happen over time). At this point I'm really just looking for feedback on the categories, but you're all welcome to discuss to features within each while we're at it. The key will be to make sure the system is kept fairly broad, otherwise it will very rapidly get out of control, while also not restricting it so much that very little ever changes. Adding categories and features down the track might require going back and re-evaluating all previous games played, so we should try to get it as right as possible before launching it.
Oh, and before I start, what do you think of the name Advolution? I notice it's been used for a couple of other things, including a search engine and marketing company, but it serves the purpose and rolls off the tongue. I'm open to other suggestions as always.
DIALOGUE: Branching Conversation Trees, One-Way Interaction, Two-Way Interaction
GAMEWORLD: Linear Progression, Open-Ended
GRAPHICS: CGA, EGA, VGA
INTERFACE: Text Parser, Point and Click, Hybrid
INVENTORY: Limited, Unlimited
MINIGAME: Fighting, Strategy, Racing
MISCELLANEOUS: Game Score, Dead Ends, Game Over Scenarios, Multiple Playable Characters, Time Limit
OPERATING SYSTEMS: PC Booter, DOS, Windows
PERSPECTIVE: First Person, Third Person
PRESENTATION: Slideshow, 2D, 3D
PUZZLES: Multiple Solutions, Maze
SOUND: PC Speaker, Digitised Sound, Speech Synthesis
STORY: Branching Storylines, Multiple Endings
THEME: Adult, Detective/Mystery, Medieval/Fantasy, Horror, Sci-Fi/Futuristic
Oh, and before I start, what do you think of the name Advolution? I notice it's been used for a couple of other things, including a search engine and marketing company, but it serves the purpose and rolls off the tongue. I'm open to other suggestions as always.
DIALOGUE: Branching Conversation Trees, One-Way Interaction, Two-Way Interaction
GAMEWORLD: Linear Progression, Open-Ended
GRAPHICS: CGA, EGA, VGA
INTERFACE: Text Parser, Point and Click, Hybrid
INVENTORY: Limited, Unlimited
MINIGAME: Fighting, Strategy, Racing
MISCELLANEOUS: Game Score, Dead Ends, Game Over Scenarios, Multiple Playable Characters, Time Limit
OPERATING SYSTEMS: PC Booter, DOS, Windows
PERSPECTIVE: First Person, Third Person
PRESENTATION: Slideshow, 2D, 3D
PUZZLES: Multiple Solutions, Maze
SOUND: PC Speaker, Digitised Sound, Speech Synthesis
STORY: Branching Storylines, Multiple Endings
THEME: Adult, Detective/Mystery, Medieval/Fantasy, Horror, Sci-Fi/Futuristic
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